The Marauder-class corvette was a 195-meter-long light capital ship introduced prior to the Clone Wars. 1 Characteristics 2 History 3 Behind the scenes 4 Appearances 5 Sources 6 Notes and references Marauder-class corvettes were equipped with eight double turbolasers and three tractor beam projectors, and could optionally support four more turbolasers if a larger power generator was installed. Build the class hall in the empire and check whether the national quest is activated or not. If yes, then it means the state has an active president and he/she has enabled the national quest. Or go to the map - tap the scroll/map type icon in the bottom-left corner - this will open the state map – visit the center of the map; there would. Tagged 6.0 Marauder Ability 6.0 Marauder Set Bonuses 6.0 Marauder Tacticals Bioware EA Game Update 6.0 Gaming Marauder Marauder Utilities MMO Onslaught Onslaught PTS PTS Star Wars The Old Republic SWTOR SWTOR PTS.
Energy Charge: Master Level: 20 Type: Supportive Description: Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. Chieftain (Marauder) If you want a powerful, fun way to go into the current Path of Exile meta, the Chieftain ascendancy for the Marauder class is the way to go. This hulking brute smashes skulls for breakfast and cleaves bodies for dinner. The Chieftain Marauder allows for tanky builds that still deal significant damage.
The Marauder is Path of Exile's pure strength class, which means that he's terrific at taking hits, and in some cases superior at dishing out punishment. His melee skills encompass a wide range of assault, from massive single target damage to devastating area of impact. This brute of a man bolsters his impressive physical arsenal having a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies. Here you can find the best Poe 3.3 Marauder for Juggernaut, Berserker, Guardians.
NO.1 [POE 3.3 Marauder Build] The VMS Rocket Juggernaut Builds with 4M Shaper DPS and +150% Movespeed
Rat cage is strictly necessary. Devoid of rat cage your ignite is not going to trigger VMS. Nonetheless, a 4-link is ok, to begin with when you can not get a five hyperlink. VMS does so much harm I doubt you will feel as well substantially loss in the added link. Just be sure you chrome it utilizing the voice jeweler’s strategy, or it’s going to be actual frustrating to color.
Build Features
+ Fantastic DPS by way of Vaal Molten Shell. No Bullshit Shaper DPS of 4-5 million right after a few seconds of channeling(shaper and guardians remain a good deal. Nonetheless, you may get there).
+ Buffed movement speed of 150-160% resulting in very higher clear speed.
+ 5k+ life.
+ Fully automatic Immortal Call with continuous uptime in combat. It is possible to Facetank shaper slams.
+ Near permanent Phase Run. Mobs do not see you till it is as well late. Not that they’d do any harm if they did see you.
+ Permanent Vaal Molten Shell on decent map layouts.
+ Every little thing, however, the boss and incursion rares will die after you run previously it.
+ Extremely high life sustain in combat, every ignite heals you for about one hundred Life and you can get over one hundred ignites a second if you count in molten shell procs.
+ Respectable DPS (200k-300k) in the course of VMS downtimes.
+ Will legitimately beat the Phoenix in fewer than nine tries.
Gameplay:
1. Build up souls with incinerate/firestorm.
2. Activate Soul Catcher
3. Activate Vaal Molten Shell
4. Activate Phase Run
5. Activate Quicksilver flask.
6. Run through mobs and watch them explode.
7. Repeat steps 2-6 as needed. If you run out of souls, repeat steps 1-6.
8. When touch enemies are encountered, activate VMS and use incinerate/firestorm to get many hits and nuke it down.
Skill Tree:
We advise the Coward's Legacy version if you can afford the gear and are not farming uber lab. The damage is more significant as well as the durations are more significant. Just watch out for the curse immune mod in challenging maps since it prevents your self-curse temp chains.
Budget Skill Tree: http://poeurl.com/bYyb
Coward's Legacy Skill Tree: http://poeurl.com/bZdj
PoB Link:
Budget Path of Building: https://pastebin.com/aMrVnJ6R
Coward's Legacy Path of Building: https://pastebin.com/SDep7cPP
Bandits:
Kill All or Help Alira if you need the res
Pantheon:
Doesn't matter much. Crab is worthless. Arakaali has some value. Be careful with Lunaris as she might make you run too fast(don't exceed 160% move speed or your Abberath's fury doesn't proc every step)
Ascendancy picks:
Normal Lab: Unstoppable
Cruel Lab: Unflinching
Merciless Lab: Unyielding
Endgame Lab: Choice of Unrelenting.
Leveling Guides:
Use incinerate/firestorm for a single target even though leveling. Your group clear comes from the Abberath's hooves.
For the Abberath's hooves, I suggest socketing elemental proliferation while leveling. It helps with the evident spread. Later on, you ought to have immolated with either ignite or elemental profile. This will likely support hold its apparent speed up due to the fact the very first step ignites all mobs after which you get a lot of further damage from immolating.
Leveling trees:
Level 20: http://poeurl.com/bYFb
Level 40: http://poeurl.com/bYFa
Level 60: http://poeurl.com/bYE7
Example Link: https://www.pathofexile.com/forum/view-thread/2166812
NO.2 [POE 3.3 Marauder Build] Berserker Build with Ancestral Warchief Gems Atziri, Uber Atziri and Guardians viable
A few of the gear shown, like the jewelry, isn't inexpensive but is there as an instance of what to appear for. If you desire to use Tukohama's, you will drop Hatred and Herald of Ash. In which case you could also want to swap common life nodes to grab Mortal Conviction for a lot more life.
Poe Link: https://pastebin.com/42NLLFf6
Example Link: https://www.pathofexile.com/forum/view-thread/1892282
NO.3 [POE 3.3 Marauder Build] League Starter Sunder Juggernaut Build Uber Lab, Guardians, Budget
Earthquake
- The base delay among the initial attack as well as the aftershock is now 1 second (down from 1.five seconds).
- The aftershock now deals a lot more damage as the gem levels, dealing 69% more harm at gem level 20 (up from 50%).
Vaal Earthquake
Added a new Strength gem - Vaal Earthquake: Smash the ground, dealing harm in a location and cracking the earth. The crack will erupt within a strong aftershock soon after a quick delay. Your actions will deal damage around you to get duration, breaking the Earth when the prior cracks have erupted.
Vaal Skill Changes
- Vaal skill gems now also grant the base version of your skill at the similar level and quality as the Vaal gem. For example, a Vaal Burning Arrow skill gem now allows both the Vaal Burning Arrow and the Burning Arrow skills.
- Making use of a Vaal skill now prevents you from gaining souls for all Vaal skills to get a quick period following the Skill is made use of. The duration of this effect varies from Skill to Skill.
- Whereas previously the cost of Vaal skills would enhance in areas soon after Act five, and again following Act ten, the price of all Vaal skills is now constant throughout the game. This is worth keeping in mind when taking a look at the following changes, as even though many Vaal skill expenses have already been raised when compared with their base price previously, they are usually now decreasing than the cost you would have paid in higher-level locations.
- Damaging uncommon enemies now generates 1 Vaal soul per 2% life it loses, with a 1-second cooldown.
- Damaging exceptional enemies now makes 3 Vaal souls per 2% life it loses, having a 1-second cooldown.
Ground Slam
Ground Slam can be used with axes.
Skill Tree:
40 points: www.poeurl.com/bVQ0
70 points: www.poeurl.com/bVQ2
Level 84 tree: www.poeurl.com/bVQ4
Level 93 tree: www.poeurl.com/bVQ5
Poe Link: https://pastebin.com/pWDri5AP
Example Link:https://www.pathofexile.com/forum/view-thread/1965844
NO.4 [POE 3.3 Marauder Build] Blood Magic Detonate Dead Totem Chieftain Build
A number of you may know my other guides, the ELE CLAW along with the CHAOS-FIRE Inquisitor or the old school building 'Destroy the Atlas-Double Warchief' along time ago. This build is far more constructed towards individuals who crave an extremely tanky playstyle with as much as 8,5k life even though nonetheless possessing an incredibly solid 1.5-2 Million DPS output. When it comes to power level, this build could be the strongest I have ever made or no less than at as great because of the other people. The name UNDENIABLE Jugg comes from its amazing new keystone that goes by precisely the same name. It significantly synergizes using the incredibly underused weapon 'Greenwood Shank.' Wich itself has excellent synergy with the Molten Strike Skill.
Appropriate now it is considered capable of defeating ALL Content inside the game. This consists of the new Uber-Elder plus the Hall of Grandmasters. All content material before the 3.2 Patch doesn't even put up a challenge for this build (Uber Atziri, ordinary Shaper and so on.). Also, the build features an incredibly smooth leveling and gearing curve. Don't be daunted by my gear. You don't require every little thing I've before Uber-Elder
Pros:
+ Really Tanky (8-9k HP. 17k Armor. 80Marex. 56% Block)
+ Good Single Target Damage (~1.7m)
+ Quite Fast clearing
+ Lightning Fast movement/attacks
+ All Content farmable
+ Eats Uber-Lab and Izaro for Breakfast
+ Great Gear-Curve from Beginner to Endgame
+ Endgame Gear not super-expensive
+ Hardcore-Viable
+ Run EVERY map mod (even elemental reflect)
+ Run the most extreme combinations of mods even on T16
Cons:
- Requires careful reading of the Guide!
- Endgame Amulet still quite expensive (5-7ex)
- Rings can be a bit tricky to craft/find/buy
Bandits: Kill all - No Oak, cause the two points to result in %5 Life nodes later. Only if you want to go beyond level 95.
Ascendency: UNDENIABLE > UNSTOPPABLE > UNFLINCHING > UNBREAKABLE - This is to boost your leveling speed considerably. Fast attack for leap-slam and movement speed etc.
Pantheons: All are kinda viable, but I highly recommend 'Soul of Arakaali' as Major. Jugg doesn't need more Phys protection, and degen effects are the only real threat to us.
Skill Tree: http://poeurl.com/bRDI
PoB Link: https://pastebin.com/DMwQEHBx
Example Link: https://www.pathofexile.com/forum/view-thread/2123878
NO.5 [POE 3.3 Marauder Build] Chieftain MS Insta life Chieftain Build
Immune to freeze and chill (because of my favorite helmet in-game); immune to stun, immune to ignite.. six.3k HP.. 80% all res (thanks to new chest) and 10% of Phys taken as fire.. this build is a lot tank and has a high life sustain due to high regen and high life on hit.
-Every ball of molten strike gain 64 experience on the run, with dying sun, up the builder, shot 12 Ball per attack (64x12=768), with multistrike builder attack three instances with one click (768x3=2304). Also, i am making use of ancestral contact so attack even two nearby enemies (2304x3=6912). These numbers are if every single ball hit only one enemy.
Pob LINK:https://pastebin.com/yhAF9r6i
Example Link: https://www.pathofexile.com/forum/view-thread/2123878
NO.6 [POE 3.3 Marauder Build] Very tanky High sustain Poet's Way Juggernaut Build
This is a guide on the list of builds builder was playing during 3.2 Bestiary League. It was planned as a boss killer, specifically for Uber Elder. I just like the sustain and tankiness of Juggernaut, but the builders don't like RF/Bladeflurry, so the builder ended up making Poet's Pen Jugg.
Pros:
-Very tanky
-High sustain
-HC/T16/Shaper/Uber Elder viable
-not RF
-can clear maps pretty fast with Body Swap
Cons:
-can't do ELE reflect maps
-can't do any regen maps if you don't have Watchers Eye(expensive) or another source of leech
-uses jewels/items similar to RF(expensive)
Bandits: kill all
Pantheon: Arakaali/Solaris + Shakari/Yugul
Video: https://youtu.be/uCE6D6ux45A
Example Link: https://www.pathofexile.com/forum/view-thread/2129540
NO.7 [POE 3.3 Marauder Build] Loate's Immortal Tricolor Jugg Guardians Build
This is NOT a clear-speed build. This can be a build for when you have had an adult beverage, maybe 5 or six adult beverages, and also you do not definitely would like to consider even tricky while you happen to be operating around murdering each of the pixels. With adequate currency invested, you may almost certainly get it going reasonably speedy, but this is a hipster build. You have been warned.
PoB link: https://pastebin.com/m3g53EQR
Skill Tree: https://tinyurl.com/y9rxsv4g
[POE 3.3 Marauder Build] Immune HOWA BF Jugg juggernaut Build
It will operate on a lower spending budget, you can nonetheless have very good es, damage, and immunities, but naturally the far more you have got the much better. Fortunately, the build is so stable that it will plow through the game even with 8-9k ES and lower damage, so you'll be able to farm up currency for gear improvements conveniently. I'd advocate you to have at least a couple of ex-worth of PoE Currency before you choose to go for it even though.
Pros
+ indestructible with end game gear, just insanely tanky with the budget version
+ Excellent damage, up to 1.8m shaper dps (or way more, read below)
+ Flexibility, you can go for either more DPS or more ES. Also, you can switch to molten strike easily
+ Immune to all significant debuffs in the game
+ Mows through end game content like it's nothing, uber elder included
+ Excellent uber lab farmer
+ Very fast mapper
+ You can start the build with 3-5ex and upgrade it gradually
Cons
- Can't-do ELE reflect maps (unless you take out all support gems, the damage is still excellent then)
- Very expensive to reach crazy numbers
Bandits: kill them all
Pantheon: Arakaali, you only need to upgrade Arachnoxia for increased recovery of energy shield, do it as soon as possible.
Ascendancy: Undeniable, Unstoppable, Unflinching, Unbreakable, the order doesn't matter, but I'd take Undeniable first
Skill Tree: https://tinyurl.com/ydz8y263
Pob LINK:https://pastebin.com/MjKaHgZp
Example Link: https://www.pathofexile.com/forum/view-thread/2129540
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The Juggernaut is an Ascendancy class for Marauders.
- 2Passive skills
Overview
The Juggernaut is the premier tank class, possessing endurance charge generation and bonuses, healthy boosts to armour and damage mitigation, and protection against slows and stuns. The tree also offers some offensive bonuses like accuracy and stun bonuses.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Armour, Attack Speed | 15% increased Armour 6% increased Attack Speed [1] |
Armour, Endurance Charge Duration | 15% increased Armour 18% increased Endurance Charge Duration |
Armour, Movement Speed | 15% increased Armour 4% increased Movement Speed [1] |
Armour, Stun Duration | 15% increased Armour 20% increased Stun Duration on Enemies |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value 10% increased Movement Speed Cannot be Stunned | Armour, Movement Speed | ||
+1000 to Accuracy Rating 1% increased Attack Speed per 200 Accuracy Rating Gain Accuracy Rating equal to your Strength 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds | Armour, Attack Speed | ||
Armour received from Body Armour is doubled 5% reduced Damage taken Regenerate 2% of Life per second 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second | Armour, Stun Duration | ||
30% chance to gain an Endurance Charge when you are Hit +1 to Maximum Endurance Charges 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently | Armour, Endurance Charge Duration | ||
8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge | Unflinching | Armour, Stun Duration | |
8% reduced Elemental Damage taken while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge | Unflinching | Armour, Endurance Charge Duration |
Version history
Version | Changes |
---|---|
3.7.0 |
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3.2.0 |
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