Whenever a computer-controlled player begins the game, immediately look for the player's starting location on the map. Since computers always begin by placing a single railroad station near their company's headquarters, purchase the land on both sides of the station as soon as you can by placing a railroad track on both sides of the station so that the computer can't connect tracks from it. Sid Meier’s Railroads! Is the game in which you create and manage your very own railroad empire, matching wits against the greatest railroad tycoons of all times! This game spans the entire history of railroads, beginning with the very earliest lines in the 1830s, and continuing right up to today’s super-fast bullet trains.
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Developers | |
---|---|
macOS (OS X) | |
Publishers | |
OS X | |
Engines | |
Release dates | |
Windows | October 17, 2006 |
macOS (OS X) | November 1, 2012 |
|
Warnings
After what one of his development team confided to me as being a 'depressingly short amount of time,' he reappeared, all smiles, with an intricate working model of what would become Sid Meier's Railroads!, a sequel to his own seminal Railroad Tycoon in all but name - and the team started to build from there. Sid Meier’s Railroads!: Intercontinental is now finished as of release 1.01. If you have already downloaded 1.0 pick up the 1.0-1.01 patch other wise head to our website for the full 1.01 installer.
- GameSpy online services have been shut down (see Network for solutions).
Railroad Tycoon | |
---|---|
Sid Meier's Railroad Tycoon | 1990 |
Railroad Tycoon II | 1998 |
Railroad Tycoon 3 | 2003 |
Sid Meier's Railroads! | 2006 |
Key points
- Online multiplayer servers were shut down in 2013.
General information
- Official developer site
- Official game site
- 2K Support page
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7 DRM. | |||
Retail | Retail release sold by Feral. | |||
Developer website | ||||
Gamesplanet | ||||
GOG.com | ||||
Green Man Gaming | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Steam |
Essential improvements[edit]
Patches[edit]
Patch 1.1 is the latest patch available for the game.
Large Address Aware[edit]
Improves stability on systems with at least 3GB RAM by allowing the application to use more than 2GB RAM.
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%DocumentsMy GamesSid Meier's Railroads |
macOS (OS X) | ~/Library/Containers/com.feralinteractive/Data/Library/Application Support/Feral Interactive/Sid Meier's Railroads!/ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/7600/pfx/[Note 1] |
Save game data location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%DocumentsMy GamesSid Meier's RailroadsSaves |
macOS (OS X) | ~/Library/Containers/com.feralinteractive/Data/Library/Application Support/Feral Interactive/Sid Meier's Railroads!/Saves/ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/7600/pfx/[Note 1] |
Save game cloud syncing[edit]
Video settings[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See Multi-monitor. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS |
Multi-monitor[edit]
Set resolution[1] |
---|
|
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See the glossary page for potential workarounds. |
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network[edit]
Multiplayer types
Type | Native | Players | Notes |
---|---|---|---|
LAN play | 4 | Versus | |
Online play | 4 | Versus GameSpy services have been shut down;[2]see GameSpy for workarounds. |
Sid Meier S Railroads Crashes Windows 10
Issues fixed[edit]
Low Memory Crash[edit]
The game executable has a hard coded memory limit of 1 GB, with large maps this can causes poor performance and crashes. As most systems have significantly more RAM in them, it is possible to expand that limit to utilize all available memory.
Download this executable and replace the RailRoads.exe
file in the installation folder.
Sid Meier's Railroads No-cd Crack
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Metal support | macOS >= 10.14 only |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [3] |
Middleware[edit]
Middleware | Notes |
---|---|
Audio | Miles Sound System |
Interface | Scaleform |
Cutscenes | Bink Video |
Multiplayer | GameSpy |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium 4 1.4 GHz | Intel Pentium 4 2.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1.7 GB | |
Video card (GPU) | Video card with hardware pixel and vertex shaders (GeForce 3, Radeon 8500 or better) 64 MB of VRAM DirectX 9 compatible | 128 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.14 | |
Processor (CPU) | 1.1 GHz Intel Core M | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 Mb Nvidia 640M, 1.5GB Intel HD 5300 or 2GB AMD M290 512 MB of VRAM |
Note: Users with macOS versions prior to 10.14 can select the branch mac_retail_111 - macOS 10.13.6 or older only
from the Beta tab on Steam. This enables the game to run with the legacy OpenGL backend on macOS >= 10.12.4.
Notes
- ↑ 1.01.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/7600/
in addition to or instead of this directory. The app ID (7600) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑Sid Meier's Railroads! | WSGF
- ↑Pricing | GameSpy Technology
- ↑Feral Interactive
Towards The End of last year, somewhere deep inside Firaxis HQ, Sid Meier shut himself away with a computer to create a prototype for his new game. After what one of his development team confided to me as being a 'depressingly short amount of time,' he reappeared, all smiles, with an intricate working model of what would become Sid Meier's Railroads!, a sequel to his own seminal Railroad Tycoon in all but name - and the team started to build from there.
Railroads! is recreating Railroad Tycoon in the same way that the similarly exclamation-marked Pirates! found new glory two years ago - taking the fun of the old and shovelling it into the boiler of modern technology. It's now introducing such concepts as 3D graphics, surround sound, real-time multiplayer and bloody big mountains with bloody big tunnels going through them.You play as an entrepreneur in the golden age of trains - a timeframe that spans the century or so from 1830-1950. Money isn't simply made through jobsworth ticket inspectors arbitrarily demanding post-privatisation on-the-spot fines, either - it's your job to shuttle around letters, wood, coal, steel, people and the like to wherever they're needed, in direct competition with AI (or human) players who'll be attempting to undercut your track-building expertise and cut you off at the economic pass.
Chuff Chuff
'What we thought was fun and special about Railroad Tycoon was just the fun of railroading - of running your own railroad, building the track, building the stations, figuring out where the trains should go, what sort of cars you should use. That sandbox feeling where everything's at your fingertips,' Meier tells me. He then explains the naturally progressing stages of the game: from track creation, to optimising your cashflow and where it's directed (do you want to be a paper magnate or an oil baron?), to finally fully ploughing yourself into the stock market. Then, you can absorb smallfry railroad companies, buy out major competitors and protect your own company from unwelcome takeovers.
The real joy of the new game however, and primary thrust of what I was shown, is the ability to build your own working model railway which, despite the stereotypical domain of those with slight social issues, is quite a fun endeavour (if well hidden from public view). Tracks bend, terrains deform, bridges are built upon bridges and pretty little lumber mills deposit logs atop the willing backs of steam locomotive cars in scenes that kickstart long-forgotten emotions in anyone who was once a proud owner of a Thomas The Tank Engine lunch-box. (I later got a Transformers one, so don't send letters.)
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Toot Toot
Sid Meier's Railroads Mod
This isn't a detailed rail simulator, it's a stylised sandbox tycoon game - the actual 'Tycoon' being removed from the title due to the poisoning of the genre since the original terminated at platform five. 'I'm flattered in a way that people can call it a 'Tycoon' game, and that people will buy it unfortunately not every 'Tycoon' game has been of the highest quality and I think it's got a reputation,' explains Sid as delicately as he can. 'So we thought maybe it was time to start anew - a new genre.'And then, despite the poisoned 'Tycoon' legacy and despite having been to Birmingham New Street station, your correspondent was suddenly overcome by Sid's love of rail. It might be slightly tragic, but I think there's an officious ticket inspector inside all of us...